Broken Glass Window
by Eric Chadwickloading 3D viewer…
About this model
This asset demonstrates the combination of two transparency methods in glTF: KHR_materials_transmission for glass and alphaMode:'MASK' for holes in the broken glass.. Delivered as a production-ready binary glTF (.glb) with PBR materials — drops straight into Blender, three.js, Unity, Unreal, or any glTF pipeline. Inspect it in full 3D right on this page before you buy.
Created by Eric Chadwick. License: CC BY 4.0 International — Eric Chadwick (Entire asset). Source: Khronos glTF Sample Assets.























